I got so irritated with Halo 4 last night that I actually turned off the game. In a move that is definitely not restricted to the Halo series or the fine folks at 343 Industries, Cortana, the digital desire of nerdy fetishists the world over, informs Master Chief to disable 3 relays.
This after I'd just spent a chunk of time taking out three other things and disabling three force field installations.
Another "three directive" and I was out. It just struck me as utterly lazy and I turned off the game -- just pressed the power button and was done with it.
But thinking about it for a handful of minutes while brushed my teeth, the number 3 is endemic to games in general. Right back to Super Mario Bros. on the NES, which most everyone has played, as an example. World 1-1, 1-2, 1-3, then the castle level, "Our princess is in another castle," then onward.
From the brain and typing fingers of Aaron Simmer (you might remember him from The Armchair Empire).
Showing posts with label game development. Show all posts
Showing posts with label game development. Show all posts
Monday, November 5, 2012
Game Design and The Number 3
Labels:
bioshock,
cortana,
game design,
game development,
halo 4,
legend of zelda,
the number 3,
triforce,
trilogy
Monday, March 19, 2012
"A Radical 20 Years" -- DONE
In case you missed it on The Armchair Empire, all four parts of the Radical Entertainment 20th anniversary feature have now been posted:
- Part I - Founding
- Part II - The Middle Years
- Part III - Trials & Tribulations
- Part IV - The Next 20 Years
I've noted this before, but overall I'm relatively happy with the way the feature turned out. I obviously would have loved input -- any input at all -- from co-founders Rory Armes and Ian Wilkinson. The latter in particular because he spent 16 years with the company. That's a whole line of untapped information and history that I just didn't get access to even though I fulfilled the requirements he laid out in our one and only chat. Never got a call back after repeated calls and even a letter that was mailed to his office. At least with Armes, I was gently told he wasn't interested.
Assistant: Rory will not be participating in interviews at this time.
Me: So, when will he be participating in interviews?
Assistant: (muffled words) Rory will, uh, not be participating in interviews.
Be that as it may, it's too much energy to hold a grudge. The article could have been much richer for their participation no doubt. I'm just thankful that at the very least Dave Davis was forthcoming enough to shed some light on the early days.
I'd also like to thank, in no particular order, Eric Holmes, Dave Fracchia, Matt Armstrong, Tom Legal, Ken Rosman, Kelly Zmak, Chris Ansell and Steve Cherrier for giving me some their valuable time and sharing their insight. Thanks!
Tuesday, February 21, 2012
1241 Homer Street, Vancouver, BC
I've been doing a lot of research and interviewing for my upcoming feature on Radical Entertainment. They're celebrating 20 years so it's kind of big milestone, especially in the world of game development.
In the process of gathering information and doing interviews, I've become somewhat fascinated by the early history and the stories behind the Who, What, When, Where and Why of things associated with the company.
Most recently this happened while trying to run down information and a picture of the original building at 1241 Homer Street, Vancouver, BC. There are plenty images of the building there now -- a modern residential apartment -- but it has taken me a long time to find any of the original building. I finally found one!
The description found in the "Self-Guided Walking Tour - Yaletown" describes the building:
"Rooming houses such as this one offered inexpensive, convenient lodgings for the many single working men who crowded into Vancouver in the early 1900s. Completed in 1910, the building was designed by architect J. Pearson for David McCall, a CPR boilermaker. The double-entry stair and the wooden cornice and brackets are original, but the gingerbread curlicues were added when the building was renovated for office use."
When I first started doing interviews, there was a legend, myth, story, whatever, that the original building where Radical Entertainment got its start was a brothel at one point. I have yet to actually confirm that rumour but because the building "offered inexpensive, convenient lodgings for the many single ... men" it's not outside the realm of possibility that some section of it was a bawdy house or offered those kinds of "services."
The old building was demolished some years back and the residential apartment building that replaced it doesn't have the same kind of character as the original building.
Radical is (obviously) no longer at that same site. The company moved many years ago to their building on Terminal Avenue, close to the big golf ball of Science World and just south of the Vancouver Pacific Central Station. The trains arriving and departing the station can be seen from the north-facing offices. It's a faint echo of the CPR (Canadian Pacific Railway) origins of the original building. I like that bit of synchronicity.
In the process of gathering information and doing interviews, I've become somewhat fascinated by the early history and the stories behind the Who, What, When, Where and Why of things associated with the company.
Most recently this happened while trying to run down information and a picture of the original building at 1241 Homer Street, Vancouver, BC. There are plenty images of the building there now -- a modern residential apartment -- but it has taken me a long time to find any of the original building. I finally found one!
![]() |
| 1241 Homer Street, Vancouver, BC (circa. ~1910) |
"Rooming houses such as this one offered inexpensive, convenient lodgings for the many single working men who crowded into Vancouver in the early 1900s. Completed in 1910, the building was designed by architect J. Pearson for David McCall, a CPR boilermaker. The double-entry stair and the wooden cornice and brackets are original, but the gingerbread curlicues were added when the building was renovated for office use."
When I first started doing interviews, there was a legend, myth, story, whatever, that the original building where Radical Entertainment got its start was a brothel at one point. I have yet to actually confirm that rumour but because the building "offered inexpensive, convenient lodgings for the many single ... men" it's not outside the realm of possibility that some section of it was a bawdy house or offered those kinds of "services."
The old building was demolished some years back and the residential apartment building that replaced it doesn't have the same kind of character as the original building.
Radical is (obviously) no longer at that same site. The company moved many years ago to their building on Terminal Avenue, close to the big golf ball of Science World and just south of the Vancouver Pacific Central Station. The trains arriving and departing the station can be seen from the north-facing offices. It's a faint echo of the CPR (Canadian Pacific Railway) origins of the original building. I like that bit of synchronicity.
Labels:
1241 homer street,
british columbia,
cpr,
game development,
radical entertainment,
vancouver,
yaletown
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