Showing posts with label half-life. Show all posts
Showing posts with label half-life. Show all posts

Tuesday, October 9, 2012

Strong Silent Type

I'm glad I'm not the only one that has been picking up on the silent protagonist connection between Dishonored, Half-Life, and BioShock. But the games really do share more in common than just a protagonist that says absolutely nothing in reaction to things happening around him. Even bone-breaking falls illicit little in the way of reaction.

Strong silent type and creepy walkers.
Another  connection with Half-Life.
What really connects these games is the way the story is spun out. There's a mythos to each game that the developers do their best to not spoon feed the player with information about what is happening. The player is left to fill in the blanks from what's laid out in each level, and the bits of evidence and "filler" that textures the whole experience.

In Dishonored, the first time I came across a rat trap I was a little taken aback. Not content with snap traps or poison, Dishonored showcases rat traps as big dumpsters. What they're baited with or how they work isn't provided -- at least not so far, from what I can tell -- but my mind fills in those blanks quite easily.