|
Hidden message in the title? |
|
|
|
Besides getting a feeling of déjà vu a number of times
during the opening hour or so of BioShock Infinite, I was struck by the repetition
of character models.
Really, Irrational? This is the best you could come up with?
Most games will hide the repetition of character models or mask it somehow, but
BioShock Infinite does zero to hide the fact they’re all the same. The
kid selling papers is the exact same kid sitting on the garbage can a couple
dozen feet away! After having “rescued” Elizabeth from the tower and splash landed on
a beach, the same issue appeared. Of the couple dozen NPCs going through the
motions on the sand, there were maybe three different characters to see.