Showing posts with label ssx. Show all posts
Showing posts with label ssx. Show all posts

Friday, July 27, 2012

Sorting, Sorting, Sorting

Just prior to the sorting, the bins await my attention.
I recently started sorting my massive collection of action figures -- I had upwards of 12 Rubbermaid totes stuff full -- and it has been a completely upward climb trying to organize everything, especially when it comes to accessories, which I typically just threw into the tote with little thought of the kind of frustration I would cause my Future Self.

I'm somewhat impressed that I've been able to match up so many of the accessories to the various figures, but I still have a couple of small cardboard boxes filled with swords, guns, tentacles, chains, and appendages. I either can't remember which figure the pieces go with or have no idea where the figure is that pairs with the accessories. And The Simpsons figures are another ballgame entirely. Each figure came with three or four accessories. My memory just isn't good enough to pair that stuff up and I don't have the time necessary to research that stuff. At least the accessories in tend to have a similar look so that makes it a little easier.

I've been heavily collecting and reviewing action figures for the last 12 years and I've built quite the collection so as I sort and bag these figures, I'm in a philosophical battle with myself about boxing them back up and shuffling them down to the crawlspace. I don't really get a chance to "enjoy" these figures. I have a small handful of figures displayed and a few large Sideshow pieces out, but that's it. What good are these things doing packed away?

At any rate, I've been taking pictures so I thought I'd share some:

I have enough Halo figures and accessories -- from Joyride Studios and McFarlane Toys --
to recreate Halo: Reach. The pile includes a Prophet and Flood figures.

Saturday, May 5, 2012

"When You Ride Alone, You Ride With Hitler"


Another proper update from The Armchair Empire, which stars a cavalcade of Playstation 3 titles:

And as a result of a trip to the Seattle area, Axel has an extensive hands-on Preview of:
Hope you're all having a great weekend!

Friday, April 20, 2012

Prototype 2 - CRISIS!

Punch-Out!! was developed by
Vancouver-based Next Level Games
Well, it's not so much a "crisis" as it is a question of "ethics" as it pertains to reviewing Prototype 2.

I don't think it's ever been a secret that I'm a booster of game development in Vancouver (British Columbia). I'm glad that games get made here, and a lot of them are good or even very good. I don't think it has ever clouded my judgement when it comes to reviewing titles that get made here, but with Prototype 2 I've at least asked myself the question because of a recent multi-part feature I wrote that focused on the history of Radical Entertainment, the developers of Prototype 2.

I got to know some people that work there and made some casual acquaintances -- people I'd stop and chat with outside the context of visiting a game studio -- so is my judgement clouded by that? Having met some of the people that poured so much time and effort into Prototype 2 is my reaction to playing the game somehow being affected by that? That's a question that a full-time Managing Editor or Editor in Chief would be examining to see if I should be reviewing Prototype 2. But The Armchair Empire lacks those roles.

If anything, I fufill both those roles.

However, the question -- can I review this with any objectivity? -- has made me think seriously about what I think about when I'm playing games.

For the most part, I'm pretty good at blocking out anything approaching Real Life. I'm not thinking about the demands of my day job, my mortgage, and all those day-to-day horrors that tend to stalk a mind that thinks too much. I'm not thinking about Radical Entertainment or the fact my commute takes me passed their building every morning -- they really need to fix the lighting for the "RA" -- or the fact that maybe I should be getting to bed right about now. Video games don't help me forget the pressures and stresses I'm feeling, but they do a great job pausing them.

So, I'm reviewing Prototype 2 secure in the knowledge that I can give an honest evaluation of the title. When I'm playing games, I'm in the moment and my focus is on the game and not on much else.

Saturday, March 3, 2012

March 3, 2012 - “Bread, Justice, Freedom”


This week The Armchair Empire brought you Reviews of:
Kingdoms of Amalur: Reckoning (360)
Jagged Alliance: Back in Action (PC)
SSX (360)
The trio marks the successful "revival" of the SSX series, the seeming implosion of the Jagged Alliance series, and the first instalment of what is likely the first chapter of the Kingdoms of Amalur series. It's a good way to kick of March, which is shaping up to be another packed month for gamers.

Monday, February 27, 2012

Reviews and Sundry

I've posted my positive review of Alan Wake's American Nightmare and I have to admit that I'm still thinking about the game. That tends to be a hallmark of a good game for me. Do I think about it when I'm not playing it? Do I wish I was playing it rather than writing about it? That's what a good (maybe even great) game is to me.

I'm running into this with SSX at the moment. The review is mostly written but I'd rather be playing it. I started writing the review last night and I couldn't remember the name of one of the modes so I jumped into the game to verify.

It was a verification process that took two solid hours because, hey, you can never be too sure about something.

Also, the scene at this link is from "Watchmen" and was filmed mere blocks from my house. There's a ton of CG involved, but that cemetery actually exists.

Friday, February 24, 2012

My Weekend (If I'm Lucky)

SSX landed on my desk yesterday and I couldn't tear into it fast enough. It has been a very long time since I last played an SSX game and the original game was actually one of the first titles The Armchair Empire ever received for review right around the launch of the PS2. (The other was NHL Hockey.) In fact, I actually had to rent a PS2 -- Remember when video rental places did that? Remember when there were video rental places? -- so it could be reviewed.

While there's an embargo up preventing any opinion from leaking out -- it could be construed as a "review" -- I have to say it was great to see the SSX logo appear on the screen.

I've said too much already!

But I hope to spend a great number of hours with SSX this weekend ahead of the review embargo lifting.