Showing posts with label steam. Show all posts
Showing posts with label steam. Show all posts

Thursday, May 24, 2012

Alan Wake's American Hair-Trigger Aiming


Alan Wake's American Nightmare was recently released for PC and playing through it again... egad, this game nails ambience and setting like nobody's business. And yes, it looks better than the 360 version.

It also has hair-trigger controls, especially in comparison to the 360 gamepad.

Even turning the mouse sensitivity all the way down, there's always the danger of overshooting the mark.

Imagine sneezing, opening your eyes, and finding that you've spun yourself 180-degrees and are looking at the floor. That's what it feels like. It feels a little strange to have to use such a steady hand. I didn't find this with Saints Row: The Third -- I made a minor adjustment and I was good. No further changes required.

This over-sensitivty comes in handy during fights with swarming enemies because aiming is so quick and accurate, but I so far I've felt like I'm walking a tightrope being quick and not knowing which direction I'm facing.

The full review should be posted on www.ae-infinite.com next week.

Friday, March 9, 2012

Gotham City Imposters: No, Seriously, How Do I Review It?

 Steam tells me that I've spent about 9 hours "playing" Gotham City Imposters.

"Playing" is misleading as that word would tend to make a reader think I was, you know, actually playing the game rather than watching the match making screen continually cycle. I spent just over 20 minutes last night connecting to a solitary game. And you know, it was fun for the ten minutes it took to win the Fumigation map. But then it was back to watching that same old match making screen.

I've seen other players on the "experience level" in the 50 range. I'm at experience level 4. The ratio of experience to hours played is ridiculous. It should not look like me kill/death ratio in Call of Duty.

So, I come back to this same question I posed weeks ago: How do I review this game fairly?


Tuesday, February 14, 2012

AE's YouTube Channel: "Scoregasm"



It's big, bright and full of colour! Try not to blink too much -- it might induce a seizure.

Friday, February 10, 2012

Fortune Summoners on AE's YouTube Channel

Mr. Nash recently took a look at "Fortune Summoners." Pop some popcorn, pour a drink, and pull up a chair. Now you're ready to watch and learn!

Thursday, February 9, 2012

The Main Problem with Skyrim

Here's the moment I became an
F12 addict.
So far my biggest problem with Skyrim is that I'm constantly hitting F12 to take screenshots. Every vista, every detail, every place I've been, I keep thinking to myself, "Oh man, that looks so cool!"

I've been very careful about staying on the main story path so far because of the problems I ran into with Mass Effect 2. That game would present these seemingly innocuous choices that might (or maybe they didn't) have repercussions down the line. For Skyrim, I've stayed on the straight and narrow and the only exploration I've really done is the distance I have to travel from story point to story point with a decision early on to always try to take the "good" path during NPC interactions (when they didn't try to kill me first).

After the story is done I might go back and do some more exploring. After all, there might be other vistas and caves that are just begging for a half dozen taps of F12.

There are spots like this all over Skyrim. Places you just want to string up
your hammock and drift into unconsciousness.
Just how many moons are there to see in Skyrim? Maybe the ultimate in-game 
moon is the crazy one from The Legend of Zelda: Majora's Mask (N64).
The spider is only on fire because I'm using some kind of flame spell on it.
(I'm not good with knowing the specifics of what things are called -- the
spider is on fire, that's the important thing.)