I probably could have added a couple more aspects of this generation that fit the bill as helping to define this generation, but I felt the five I picked were probably the strongest. These aspects will be the hallmark of what this gen is remembered for:
Part I - Meaningless Rewards
Part II - Motion Controls
Part III - Co-Op Gaming
Part IV - Episodic Games and DLC
Part V - Open World GamesI tried to be "on point" with my observations and make the pieces easy to read; and offer some evidence for why I picked those aspects.
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