Showing posts with label dead rising 2. Show all posts
Showing posts with label dead rising 2. Show all posts

Friday, April 20, 2012

Prototype 2 - CRISIS!

Punch-Out!! was developed by
Vancouver-based Next Level Games
Well, it's not so much a "crisis" as it is a question of "ethics" as it pertains to reviewing Prototype 2.

I don't think it's ever been a secret that I'm a booster of game development in Vancouver (British Columbia). I'm glad that games get made here, and a lot of them are good or even very good. I don't think it has ever clouded my judgement when it comes to reviewing titles that get made here, but with Prototype 2 I've at least asked myself the question because of a recent multi-part feature I wrote that focused on the history of Radical Entertainment, the developers of Prototype 2.

I got to know some people that work there and made some casual acquaintances -- people I'd stop and chat with outside the context of visiting a game studio -- so is my judgement clouded by that? Having met some of the people that poured so much time and effort into Prototype 2 is my reaction to playing the game somehow being affected by that? That's a question that a full-time Managing Editor or Editor in Chief would be examining to see if I should be reviewing Prototype 2. But The Armchair Empire lacks those roles.

If anything, I fufill both those roles.

However, the question -- can I review this with any objectivity? -- has made me think seriously about what I think about when I'm playing games.

For the most part, I'm pretty good at blocking out anything approaching Real Life. I'm not thinking about the demands of my day job, my mortgage, and all those day-to-day horrors that tend to stalk a mind that thinks too much. I'm not thinking about Radical Entertainment or the fact my commute takes me passed their building every morning -- they really need to fix the lighting for the "RA" -- or the fact that maybe I should be getting to bed right about now. Video games don't help me forget the pressures and stresses I'm feeling, but they do a great job pausing them.

So, I'm reviewing Prototype 2 secure in the knowledge that I can give an honest evaluation of the title. When I'm playing games, I'm in the moment and my focus is on the game and not on much else.

Tuesday, December 6, 2011

"What's in the box" Giveaway in full swing

We've been running the "What's in the box?" Giveaway for the last six days and so far there are t-shirts from LA Noire, Dead Rising 2: Off the Record, and GoldenEye Reloaded, along with copies of Skyrim (360) and the Uncharted Dual Pack (PS3).

Today's addition marks the first "What the hell?" item to be added. (Not to worry, there will be more items like it!) I included the two pieces of paper regarding the agreement for the WarCraft III: Reign of Chaos beta for a couple of reasons.

First, I couldn't believe I had them. I'd clipped them into a binder with about 3" worth of old press releases. Why? I'm not entirely sure. Maybe for the contact information on the press releases? That's my guess. Somehow that seemed easier than writing out the information or entering it into a database, maybe.

Second, it marks almost a decade since WarCraft III launched. A game that spawned not only Defense of the Ancients (or DOTA as it's more commonly known), which in some sense was responsible for the likes of League of Legends and Heroes of Newerth, but was ultimately the precursor to the massively successful World of WarCraft. In that light, it's an interesting document to hold in my hands. By the very fact that it's a couple of pieces of paper rather than an online form, makes it significant. People stopped using paper for these kinds of things a long time ago so it's kind of cool to have a physical thing to hold and look at.

With the move to digital, ten years from now this kind of documentation will be unheard of and that actually scares me a little, even if it means less clutter in my basement.

Having something exist out there in the cloud doesn't make me feel very good. That feel of the page between my fingers makes it much more real. I have a feeling I won't get the same warmth of nostalgia when I click by the Terms of Service without a blink.