Showing posts with label half-life 2. Show all posts
Showing posts with label half-life 2. Show all posts

Wednesday, March 21, 2012

Mass Effect 3 - Report 3

I'm side-stepping the whole "ending" controversy. I don't even think I'm that close to the end at this point. From what I've been reading though, some of those gamers need to get over themselves. And the entitlement issues on display... I'd say those complainers are doing themselves a disservice by shining a spotlight of outrage on themselves. I might have more to say about this when I finally reach the end but so far, the game has been pretty enjoyable even if hitting comic book and sci-fi/fantasy beats overshadows some of the cooler aspects of the Mass Effect universe.

Why does it feel like the writers on Mass Effect 3 were constantly referring to Marvel Comics for inspiration? A couple nights ago I led my team in saving people from a "School for Gifted Youngsters." The entire set-up and execution felt like I repelling an assault on the Xavier's mansion.

Mass Effect 3's version
of Half-Life 2's Citadel.
Last night Shepherd activated a couple of thumpers to attract a sandworm. While she didn't ride the worm, it did send an impulse to my brain to read Dune again. Layered on top of that, is that this all happens in the shadow of a giant spire reminiscent of the Citadel in the middle of City 17 (see Half-Life 2) which, if you remember, is under the effects of a suppression field which basically means people aren't having kids (or even have the desire to try). And the whole reason Shepherd and crew are headed to this spire is to reverse something called the "genophage" which has kept race of ultra violent aliens -- the krogan -- from reproducing and overrunning the galaxy. (Replace "genophage" with "suppression field.")

Had I not played Half-Life 2 or read Dune I wouldn't have drawn any parallels or mumbled to myself about an "homage or something." But I did both. (And read far too many Marvel comics.) So, when these things come up I wonder why BioWare didn't do something more "original" and cool within their own universe.

Let me be clear about this point: I'm enjoying the game.

Tuesday, January 17, 2012

Current PC Gaming Machine

It's an extended loaner unit, but what I'm gaming on right now is an Alienware laptop, the M18x.

"Laptop" is kind of a misleading description. This is quite easily a desktop replacement that just so happens to be portable. In form factor and function, there's no mistaking it for anything other a piece of hardware in the laptop family. The dead give away is the screen that folds down but I'm not sure how much gaming would actually be done with the M18x sitting on a persons lap.

For starters, it's heavy! (Close to 12 lbs!) While some laptops have gone the route of thinner and smaller, the M18x is akin to a V8 Hummer. So, it's heavy and big. And that's okay by me -- it means the screen is also a generous size. In short: It's perfect for a desk.

But I'll have a more in-depth review of the hardware closer to the end of March, for now I need to mention at least one number that I can remember off the top of my head:

Half-Life 2 (and its episodes) maxed out everything = 300 frames per second (fps) according to FRAPS

Saints Row: The Third looks best on PC. No lie.
And while I can't remember the exact numbers for the likes of Left 4 Dead 2, Crysis, Red Alert 3, StarCraft II, Batman: Arkham City, Portal 2, Homefront, and Team Fortress 2, the fact I can turn all the settings to "10" and not see any performance hits makes me appreciate the kind of horsepower built into the machine. (And by any, I mean any.) The only game so far that seems to have chugged, even just a bit, was Saints Row: The Third with the settings maxed to 8x anti-aliasing and anisotropic filtering. And even then it was an acceptable chug (to me) of ~25 fps. For ~$2,000 I'd expect that but actually seeing it in motion... yeah, PC Master Race Tendencies are difficult to squelch. The games look appreciably better than on console. And finally seeing Crysis running at max settings? It's hard to believe the game came out in 2008. It looks so good!