From the brain and typing fingers of Aaron Simmer (you might remember him from The Armchair Empire).
Showing posts with label killing floor. Show all posts
Showing posts with label killing floor. Show all posts
Tuesday, July 24, 2012
More "Killing Floor"
Man alive, Killing Floor has really impressed me of late.
I should have drawn comparisons between it and Counter-Strike much, much sooner. Ten years ago, I put in many, many hours with Counter-Strike and Killing Floor might be the first game I've played since then that has done a good job of nailing that upwards upgrade progression during the course of a match. Do well in a round (survive, at the minimum) and the player is rewarded with additional funds to purchase bigger and better weapons or equipment. And if you don't do so well, you need to rely on the generosity of your comrades to drop some money on the ground so you might be able to put down the next wave of zombies together.
Labels:
infected,
killing floor,
pc games,
shooter,
tripwire interactive,
zombies
Wednesday, July 4, 2012
Killing Floor - 6 Hours In
The game has been around for ages, but I'm finally getting around to playing Killing Floor with the recently released Gold Edition. And in a lot of ways, it's showing its age. Graphically, it's well behind what's currently available in the multiplayer shooter genre on PC and the world is extremely static as there doesn't seem to be much of anything in the way of physics.
The lack of respawn reminds me of the run I did with Counter-Strike back in the early days of The Armchair Empire, 12 years ago. Once you die, you just have to wait until the start of the next round! That's unheard of in most multiplayer shooters that are measured in kills-per-minute and things exploding.
And the menus... it took me more than a dozen rounds to figure out how the store worked. If it was found in any other game, it would receive a round of critical invective.
Labels:
killing floor,
pc games,
shooter,
tripwire interactive,
zombies
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