It's possible that BioWare and EA were going for some kind of meta experience with the Leviathan DLC for Mass Effect 3 -- not entirely sure; this the first piece of additional content for Mass Effect 3 I've played -- because it's so difficult to find.
The basic starting point for the Leviathan story is that there's this mysterious Reaper killer something out in deep space. It's up to Shepherd to find it. And it's up to the player to figure out where the hell the story arc is buried.
Granted I haven't played Mass Effect 3 in a while, but I was expecting a flashing light, a big button somewhere that said, "Leviathan, GO!" to kick off the story.
No.
So, I check Shepherd's email. Nothing obvious there. I wandered the Normandy and Citadel expecting a flashing arrow or other obvious indication of a starting point.
No.
What the hell? I went online to track this down. Surely, it can't be that difficult to start playing this thing that people have plunked down money to purchase.
From the brain and typing fingers of Aaron Simmer (you might remember him from The Armchair Empire).
Showing posts with label the reapers. Show all posts
Showing posts with label the reapers. Show all posts
Wednesday, September 26, 2012
Buried: Mass Effect 3 Leviathan DLC
Labels:
dlc,
leviathan,
mass effect 3,
role-playing games,
sci-fi,
the reapers,
video games,
xbox 360
Wednesday, March 7, 2012
Mass Effect 3
Less than three hours into Mass Effect 3 and I'm hooked! I have a little trouble swallowing the whole "Reaper invasion? Okay, I'll go arrange a meeting about it!" arrangement (so far). Why am I traipsing around the galaxy with my Anne of Green Gables avatar, when it's so clear that by the time I actually get back to Earth there will be nothing left? In the opening minutes of the game it seems that the Reaper's will make very short work of Earth so when I bomb over to Mars, then zip over to the Citadel, then hop to Palaven (the turian homeworld), which is also defending against a Reaper attack... all I'm thinking is that Earth is done. It's all over for those poor bastards.
A concious choice I made before starting Mass Effect 3 was that, unless I was dealing with my squad mates, I would be a complete jerk. I would only make "bad" or Renegade choices. This has really help me deal with the crippling aspect of Mass Effect 2 that I never really overcame: choice. I was always concerned with what would happen if I made the wrong choice. This time around I don't care because I decided ahead of time what I would do.
Also, I'm predicting that the "Promethean device" will eventually require Shepherd to act as the "catalyst" to wipe out the Reapers. Or the device won't just destroy the Reapers, it'll wipe out everything.
Labels:
bioware,
electronic arts,
krogan,
mass effect 3,
paragon,
renegade,
sci-fi,
the reapers,
xbox 360
Subscribe to:
Posts (Atom)

