My eyes aren't what they used to be. I know this for a fact. I don't wear glasses but it's possible my aged 36-year old eyeballs may need assistance. At least, that's what I'm taking away from Sleeping Dogs.
I'm playing the game on Xbox 360 (and a hi-def display) -- having a good time with it for the most part -- and when I have the subtitles on, which is always, I have a hard time reading them.
The dialogue often dips into Chinese (or Mandarin or Cantonese, I'm guessing), sometimes just for a word or two then swings back to English, but occassionally there are entire exchanges in Chinese which are subtitled in English but the font size is so incredibly small it's like I'm constantly taking an eye exam.
The trouble extends to other parts of the game as well: any part with text, like the menus and mission summations.
From the brain and typing fingers of Aaron Simmer (you might remember him from The Armchair Empire).
Showing posts with label united front games. Show all posts
Showing posts with label united front games. Show all posts
Thursday, January 3, 2013
Sleeping Dogs - 68% Done
Labels:
eye chart,
sleeping dogs,
united front games,
video games
Saturday, September 8, 2012
Sleeping Dogs
It's quite possible I should not have bought a copy of Sleeping Dogs. (Playing it on 360.) We're coming up on the busy season for new releases and I can tell I won't be finished with the game before the games start flooding in. Which means that if I don't finish it quickly, I'll never get back to it because I'll be constantly assaulted by something new that has be thrashed through as quickly as possible in order to grab a share of the eyeballs looking for a review.
Being interrupted during a game, particularly when the conclusion/climax is within sight, is not the end of the world but it's certainly irritating. There have been a number of times that I've stopped playing a game to play other things and just never got around to going back and finishing a game off to see how the story ends.
I'm trying my utmost to blast through Sleeping Dogs because it's a success story -- I hope it's successful; the Vancouver game development community could do with a "win!" The game, a "continuation" of the True Crime games, was originally "cancelled" by Activision, was then picked up by Square Enix, reworked, and brought it to the masses to quite a bit of acclaim. Whether it pans out as a high seller remains to be seen. So, I wanted to see how it turned out. It wasn't a smooth development for sure, but if I don't finish it soon I'll be out of luck when it comes to actually seeing the credits roll.
Anyone else do this? Buy a game then take too long to finish it, get distracted, and never come back to it?
Being interrupted during a game, particularly when the conclusion/climax is within sight, is not the end of the world but it's certainly irritating. There have been a number of times that I've stopped playing a game to play other things and just never got around to going back and finishing a game off to see how the story ends.
I'm trying my utmost to blast through Sleeping Dogs because it's a success story -- I hope it's successful; the Vancouver game development community could do with a "win!" The game, a "continuation" of the True Crime games, was originally "cancelled" by Activision, was then picked up by Square Enix, reworked, and brought it to the masses to quite a bit of acclaim. Whether it pans out as a high seller remains to be seen. So, I wanted to see how it turned out. It wasn't a smooth development for sure, but if I don't finish it soon I'll be out of luck when it comes to actually seeing the credits roll.
Anyone else do this? Buy a game then take too long to finish it, get distracted, and never come back to it?
Labels:
sleeping dogs,
square enix,
united front games,
video games,
xbox 360
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