There's something about the way the guns are animated, the sound and kickback when they're firing, that feels so good.
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When a gun is fired in Syndicate there's much more report and it's much more, more... what's that cliched term? More visceral.
I'm only a couple hours in so it might well fall off the rails. But I don't think the source material has suffered anything moving from the isometric view of the original games to the more in-your-face nature of a first-person shooter.
I should admit that I got a pretty solid nostalgia hit after spinning up the minigun for the first time. The sound was indentical (in my memory) to when I was ordering around my agents in the origical tactical/strategy game back in 1993.
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